Fun game, much improved. Its strange, the resource metrics are backwards though. In most games, the shorter the resource collection duration, the better the return rate. But in this game the longer the duration the better the yield. For example, for the same coal payment, brick yields 3x more when set for hours rather than minutes.
In other words, players are encouraged not to play this game. If you want to progress in the game, youll get there faster by not playing (just set collections and leave). Seems backwards to me.
Game logic/design needs some rethinking.
Cuestrom about Transport Empire, v2.2